This article will show you the quickest way to get some Expressive Text showing on your project.
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Make sure youβve got the plugin correctly installed according to the Unreal Guidelines:
https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/Plugins/
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First, we are going to create a new Expressive Text Asset
Click on βAdd Newβ in your content browser and make sure to select Expressive Text from the Expressive Text category.
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![Creating a new Expressive Text asset](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2Feef2c19a-2a19-4461-8478-10e30f5d6514%2Fsubtitles.gif?table=block&id=3c224c5d-de33-447f-bfeb-9b81045d1ec8&cache=v2)
Double-click the asset to open the custom editor to handle these assets - this is especially useful since it lets you preview the text without having to click Play.
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![Expressive Text Editor with realtime preview](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2Ff56c12e8-c2ce-4654-83d0-4559af663dcf%2FInputTextAsset1.gif?table=block&id=6c3888f5-26e8-4d72-a62a-ad528dcfb804&cache=v2)
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You can change the preview overlay opacity and color for better readability. This will only alter the preview and not your text asset.
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Now to display your text asset, open your Level Blueprint and create a new node for Display Text Asset. Choose the asset you want and donβt forget to compile and save.
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![Displaying the text asset in Level Blueprint](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2F7a14211e-172e-4091-9e07-25c5c193df6a%2FInputTextAsset.gif?table=block&id=108de160-fa72-4a5b-be04-70dbb0d6dad7&cache=v2)
You can now hit Play on your project and it will display the text on-screen.
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Thatβs it! Youβve created your first Expressive Text and itβs now showing on your project.
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