Getting started with Expressive Text

This article will show you the quickest way to get some Expressive Text showing on your project.
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Make sure you’ve got the plugin correctly installed according to the Unreal Guidelines: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/Plugins/
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First, we are going to create a new
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Expressive Text Asset
Click on β€œAdd New” in your content browser and make sure to select Expressive Text from the Expressive Text category.
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                                                                                                                            Creating a new Expressive Text asset
Creating a new Expressive Text asset
Double-click the asset to open the custom editor to handle these assets - this is especially useful since it lets you preview the text without having to click Play.
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                                                                                                       Expressive Text Editor with realtime preview
Expressive Text Editor with realtime preview
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You can change the preview overlay opacity and color for better readability. This will only alter the preview and not your text asset.
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Now to display your text asset, open your Level Blueprint and create a new node for Display Text Asset. Choose the asset you want and don’t forget to compile and save.
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                                                                                                        Displaying the text asset in Level Blueprint
Displaying the text asset in Level Blueprint
You can now hit Play on your project and it will display the text on-screen.
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That’s it! You’ve created your first Expressive Text and it’s now showing on your project.
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