Open any blueprint widget in which to place text in — in this example case we’re using a simple health bar we’ve created beforehand and want to add some text to:
Look for BP_ExpressiveTextWidget under the “Expressive Text” category and drop it where you want to place the text:
Now you can simply link the widget to a Expressive Text Asset or write the text directly into the text box:
The widget preview should update with your text — keep in mind some animations might not play while in preview, but will still work when you show the widget in-game.
Here’s the final result: