Open any blueprint widget in which to place text in — in this example case we’re using a simple health bar we’ve created beforehand and want to add some text to:
![notion image](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2F0e3beaaa-5e7d-4e10-9d01-b5c240d0cc7f%2FUntitled.png?table=block&id=3000acf0-01ed-4d39-acdc-62a6605a9814&cache=v2)
Look for BP_ExpressiveTextWidget under the “Expressive Text” category and drop it where you want to place the text:
![notion image](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2F6a7088a4-0d38-4c8a-acce-802255cb5364%2FFrame_41.png?table=block&id=6f5e9c14-e8ea-4521-b36f-9324a23078f9&cache=v2)
Now you can simply link the widget to a Expressive Text Asset or write the text directly into the text box:
![notion image](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2Fe95b362e-989a-4aa8-9bd7-1931a10a444f%2FFrame_40_(2).png?table=block&id=7c65aff6-dcbe-4b0f-8952-6a34dafa2b75&cache=v2)
The widget preview should update with your text — keep in mind some animations might not play while in preview, but will still work when you show the widget in-game.
Here’s the final result:
![notion image](https://www.notion.so/image/https%3A%2F%2Fs3-us-west-2.amazonaws.com%2Fsecure.notion-static.com%2Faebeb82e-8794-46e2-80df-ff9238ef9570%2FPreview.gif?table=block&id=ce1bdb87-4acb-4786-9053-fdf5cf2062b3&cache=v2)