The style tag is the simplest form of tag — it allows you to refer to a style by typing out its name.
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You can select which font to display by using the & prefix on your tag.
The Expressive Text system will automatically find a matching font asset that shares the same name as what you’ve typed.
When no local fonts are found, it will also search for the font on https://fonts.google.com and ask if you want to import it — Take a look at
Google Fonts Importer
for more info.
Be careful about renaming font assets that might be inlined somewhere in Expressive Text since those font tags will also need renaming — For a more solid approach you can create a custom style and refer to your font from there.
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Font Size

For a quick and easy font resize you can use the pt suffix after the size you want the text to be.
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Font Color (by name)

You can write a color name to paint your text — we use the same color list as available on the CSS standard
Since Font color (by name) tags don’t use any special tokens, they can be overwritten by custom styles of the same name.
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Font color (by hex)

Use the # prefix to specify hexadecimal values for the different channels (RGBA).
If you’re not used to working with hex codes, you can use this picker to chose a color and generate an hex code.
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Apply a different variation of the font by specifying the typeface’s name after the * prefix.
Make sure that the font asset you’re using has all the different typefaces set-up correctly. Check-out Unreal’s Docs if you have any doubt.
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Use the @ prefix to specify an animation to play.
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Reveal Rate

Use the rr suffix to specify the rate in which characters are revealed.
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