Starting version 0.2(f7fdc69) you can easily inline icons and button prompts into your text by using the respective styles:
To use Google’s material icons you can use the
[icon]()tag with the respective icon identifier of your choice. To find out which icons are available to use you can visit the following page:
Material Symbols and Icons - Google Fonts
Material Symbols are our newest icons consolidating over 2,500 glyphs in a single font file with a wide range of design variants.
For example, using the text
[icon](flag)will produce the following icon:
Some of Google’s material icons also let you specify a variant of the icon to use:
You can specify which variant to use by defining the Typeface — this means that for the rounded variant, you would need to write
You can also use the
[awesome]()tag to display Font Awesome icons. Here’s a list of all icons accessible on the free version:
Free Icons | Font Awesome
Search all of Font Awesome's free and Open Source icons. Then use them wherever and however you want.
For example, the text
[awesome](hand-point-right)will display the following icon:
Just like Google Material Icons, Font Awesome also supports icon variations. The free version supports the typefaces
Here’s an example using
We use Shinmera’s Prompt Font to drive our prompt icons — you can visit the following page to know which icons are available and their respective unicodes:
PromptFont - A Font for Button Prompts
This is a font designed for button prompts in games. It includes the base alphabet, as well as icons for modifier and control keys, and gamepad buttons. PromptFont is based on the Xolonium font by Severin Meyer and licenced under the SIL Open Font Licence.
Due to PromptFont not using ligatures to display their icons, we need to insert the actual unicode that matches the desired glyph.
As an example, to display the DPad Up icon we need to type the following text:
This should result in the icon being displayed: